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Post news Report RSS Brutal Nature releases version 0.28!

Brutal Nature releases version 0.28 with a new terrain editing system, new particle effects and more performance!

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Brutal Nature has just released version 0.28! Download it today and give it a try!


Main new features are a new editing system that allows you to easily edit on a grid, sized to your brush as well as massive performance improvements all around!

0.28 screenshots0.28 screenshots
0.28 screenshots0.28 screenshots

Change log:

  • Fixed all known bugs.

    More 0.28 screenshots

  • Massively improved terrain editing controls.
  • Terrain editing now done on a grid based on size of edit box.
  • Most controls changed.
  • Reduced bandwidth used by map by 50%.
  • Reduced initial server map generation time by 70%.
  • Added z-fail optimizations, 15% more FPS.
  • Skybox optimization, 5% more FPS.
  • Added background to chat box, scan text box and ammo display.More 0.28 screenshots
  • Changed player collision from sphere to ellipsoid.
  • Improved multithreading job distribution.
  • Added sound and particle effects for mining and terrain placement.
  • Added sprint key.
  • Changed client and server to use announce.worldcrafter.org domain instead of fixed IP.
  • Fixed bug in frustum culling, 50% more FPS.More 0.28 screenshots
  • Fixed bug in texture loading code
  • Fixed server ghosting users bug.
  • Fixed smelter progress bug.
  • Fixed bug where shooting the terrain as it was initially loading would prevent that area from loading.


More 0.28 screenshots More 0.28 screenshots

Post comment Comments
doppl3r
doppl3r - - 196 comments

That bear scared the butts out of me ;_;

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BlackMoons Author
BlackMoons - - 121 comments

Thanks! I love hearing about those damn bears. :)

Reply Good karma+2 votes
Snashky_Nilidus
Snashky_Nilidus - - 337 comments

hey, i really like your work!
are you going to implement dynamic shadows?

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BlackMoons Author
BlackMoons - - 121 comments

Yep, There already is dynamic shadows for terrain, I have just been working at improving FPS before implementing cascade maps and shadows for the trees.

Reply Good karma+2 votes
Snashky_Nilidus
Snashky_Nilidus - - 337 comments

good to hear

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