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A general introduction to Doppelscope. What kind of game is it? Who made it? How do I play it? And most importantly: where can I get it?

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Doppelscope is an abstract puzzle game which is all about the invisible relations things have to oneother. The game can also be considered an experimental playground and simulation our world.

Doppelscope is devided into small cubical worlds. The goal in each world is to restore a given disbalance by reconnecting and moving the things presented in the world. Of course the solution isn't always the obvious one and there is plenty of room for experimentation.


Simple: all interactions are being done by simply clicking and dragging. The rest is up to you to find out.


The current version 0.3 of Doppelscope is being provided right here for testing and player feedback. If you do download it I would be most glad for a feedback regarding your opinion on the game, how the performance was and if you understood the gameplay. You can reach me at the following e-mail address: hello at tobiasbaumann.net

Doppelscope 0.3 for Mac Universal Binary (41.1 MB): click here
Doppelscope 0.3 for Windows (35.6 MB): click here


Doppelscope was originally developed by Tobias Baumann as the final project of a game design bachelor degree at the Zurich university of the arts. Doppelscope is being developed on the Unity 3D engine. It is now still in development for the Unity Awards and for the Indiependant Game Festival. He also developed the infamous multiplayer mod Suicide Survival.

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