• Register
Post news Report RSS Weapons Ready, Captain!

Combat is coming together for Empire in the Sky! Find out more.

Posted by on

Ship-to-ship combat versus our procedural Alien friends is coming together. There are five types of weapons: grenades, missiles, beams, bullets and blasters. Since we recently implemented three of these, here's the scoop:

Three main weapon types:

Bullets: Conventional arms are still in use in this projected future. Metal slugs have the unique ability to pass through energy shields, disrupting them and contacting the hull directly.

Beams: Projected particle beams are susceptible to energetic dissipation when they come into contact with shields, but often the power of a good beam can pop a shield and send it into overload.

Blasters: Probably the most visually stunning, blasters work wonders heating up the external surfaces of an enemy starship.

Types of damage:

Negative Ions: Weapons with a large number of negative ions in their munition ratings easily dissipate enemy shields.

Radiation: Highly radioactive weapons can irradiate a hull on contact, hurting crew morale and frying magnetic media and other imperative ship systems.

Infrared: Raw cooking power of a blaster, beam or HE bullet.


Wow, combat sounds detailed and robust! Looking forward to trying it.

Reply Good karma Bad karma+2 votes
Post a comment
Sign in or join with:

Only registered members can share their thoughts. So come on! Join the community today (totally free - or sign in with your social account on the right) and join in the conversation.

Post news
Related Games
Empire in the Sky
Empire in the Sky Adventure
Related Groups
Lost Astronaut Studios
Lost Astronaut Studios Developer & Publisher