First of all, thank you to everyone who came to the booth at PAX and everyone who helped us to get there. We were all very happy to meet players and chat in person. It was great introducing Wander to new players and chatting to some of our amazing alpha testers in person for the first time after seeing them online so often.
We have been attempting to rest and recover from the PAX pox for the last week. I (Loki) am still out of action but some of the rest of the team can now get behind a computer again. We have big plans for the next few months so hopefully they will start to come together soon.
PAX Australia was fantastic for the Wander team. For all three days we had a long queues of exited players keen to play and our latest version worked smoothly. It's quite scary demoing a rather massively multiplayer online game at a expo like PAX but it was great to have the four players at PAX running into each other in the world.
We tried our best to be efficient at PAX and allow as many people to play Wander for a reasonable time as possible. If you were put off trying Wander by the very long lines at PAX or just want another go we will be showing Wander again in Melbourne in September and the public early access / beta release of Wander will be announced hopefully next week, or as soon as we're over the PAX flu.
It was great to chat to the Oculus team and check out the HD Rift. We are looking forward to seeing Wander with the HD Rift. Our cosplay prize winner looked amazing and was very exited to win a Razer Carcharias headset. Thank you to Razer for supporting Wander and providing us with wonderful Razer keyboards and mice for the booth. They were a joy to use.
There is a lot of new content in the version of Wander that we should at PAX which we haven't released screenshots of yet. We will be releasing these soon. If you want to see more photos from PAX we have posted a set on our Facebook page.
We still need more people to vote for us on greenlight, please get involved and help to get us on steam.