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Post news RSS WAIDAS is ready for closed beta testing!

Why Am I Dead At Sea is beginning a closed beta. If you'd like to help by giving feedback and pointing out all the ways I've screwed up, shoot me an application!

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Hello denizens of IndieDB! After a seeming eternity of Why Am I Dead At Sea being hidden away, seen only by one pair of eyes, I think the game is ready to be more widely distributed and play-tested. If you would like to help me and receive early access to the game, please fill out the following (short!) application and email it to pmcgrath@peltastdesign.com : Beta tester application

Of course, I know that as a tester you are providing me a valuable service, for free! Although hopefully early access to the game is some recompense in itself, beta testers will also have the following incentives:

  • Free copy of the game when it is released, along with whatever key codes are relevant, based on how it is distributed (this is an obvious one)
  • Recognition: All testers who contribute will be shown in the credits (also pretty obvious). Those who contribute substantially more will get extra recognition.
  • I would also like to have monthly best-bug-find competitions, the reward for which could be flexible. Nothing crazy big, just an extra little thank you for the help!

The game is still very much in an incomplete form. At the moment, the version that testers can play will take them through the game’s introduction and first chapter (of which there will be five). It isn’t a huge amount of content to explore as of yet and mainly serves to introduce the player to the story and the patterns/concepts of the game, but is almost entirely content complete! And of course, later chapters will follow.

Thank you for reading! I hope to release future news posts that delve into the game features more.

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