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Post news Report RSS Update 2-15-15

New character animations, a new enemy, and of course a new weapon!

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Hello everybody,

and thank you for checking out our news posts once more! This week we have new character animations, a new enemy, and of course a new weapon (who would’ve guessed huh?).

First of all, the main character (as well as any “humanoid” enemies in the game) now has a proper “strafe” animation for the legs:

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Not exactly a revolutionary gameplay feature or a unique selling point, but it makes player movement just that bit cooler ^_^

Next up is our second enemy: a distant cousin of the hexapod, the flybot patrols the skies, its shadow the only give-away to its presence, until suddenly …

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Obviously it looks a bit out of place inside but some levels will have open parts such as overhead bridges connecting various parts of the tower, rooftop gardens with beautiful vistas of the decaying city below, etc.

And finally, introducing our latest addition to the game’s arsenal… the stake-gun!

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While it doesn’t do any damage per-se, this baby fires a harpoon-like stake…

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… capable of impaling any enemy for a few seconds, giving you plenty of time to get creative:

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User Posted Image

User Posted Image

Of course this works even better in multiplayer, and together with the ability to impale several enemies at once, will hopefully create some cool moments!

And that’s it for this week, thanks again for checking in!

Comments
Orac|
Orac|

Things keep getting better and better :D

I assume that 'empty' states on these visible projectile weapons is somewhere on the todo list? It looks a little odd when the sawblade or stake is ejected without any indication on the weapon end.

Very cool stuff!

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benitosub Author
benitosub

Hehe yeah it was only a matter of time until somebody pointed that out, and you are 100% right, it's one of the things somewhere in the middle of the current to-do list ^^'

I've actually been thinking about posting our roadmap / to-do list as well as the items we tick off every week, but I'm afraid it would get boring quickly and people seem to prefer animated gifs for some reason :D

Cheers!

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VIOLATION
VIOLATION

Great update once again. Glad you're also focusing on tinier details such as the strafing because it just will make the game feel all that much better and polished later on.

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benitosub Author
benitosub

Thank you for the kind words! Working on details is my "reward" for when I complete a big feature or an annoying task :D I find a zen-like satisfaction in iterating over and over a small detail until it feels just right and can be filed in the "done" part of my brain ^^

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Gzegzolka
Gzegzolka

stake good is so cool :)

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benitosub Author
benitosub

Glad you like it :)

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Templarfreak
Templarfreak

Multiple improvements that I like. Good job. =)

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benitosub Author
benitosub

Thanks! We still have a couple of really cool things we're working on, I hope to be able to surprise you soon :)

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drjd24
drjd24

Floating stakes ftw :) I'm assuming thats another one of those things thats gunna be fixed? Nice idea about a gun that doesn't act like a 'gun'! :)

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benitosub Author
benitosub

Hehe yeah definitely, as I mentioned in another comment I like to quickly prototype ideas to see how they work, then iterate and refine the stuff that turns out alright, so especially for the weapons they all start out very rough, then get progressively fixed up (correct projectile, shadows, gun graphics, effects, etc.).

As a matter of fact we've thrown out a couple of ideas already that sounded good on paper but felt broken once implemented, and most of the existing weapons went through several variations before reaching their current form.

And thanks, I'm pretty happy with the "gun that doesn't act like a gun" thing, it works especially well in co-op where you don't have to switch between weapons but can have one player impaling enemies while the other fries them up.

We still have a couple of ideas for "co-op weapons" but I guess this reply is getting long already so I'll save that for some future update ^^'

Cheers!

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