This week we are introducing a hit confirmation on all weapons. A successful hit to any NPC character or a character in multiplayer with a weapon will be represented visually by changing the cross-hair, including its color, and auditory, with a sound effect.
On the visual side we tweaked glass surfaces a bit to look more visible with added scratches and dirt.
Don’t forget to check the video update for more information about saving the bandwidth in multiplayer explained by one of our programmers.
Full list of new features and fixes: Forums.keenswh.com