It has been a month since our last update and we can't keep y'all in the dark for too long. "To love a skeleton" has been remade in Unity3D for performance and cross-platform possibilities. Unity has also allowed us to make animations for our skeleton friends and provides us cleaner UI for our menus. We wanted to release a demo of our current progress in Unity within the week and we are excited to see what you think of the change.
For those who played the earlier version of Sukerunton, you should notice a few new things. We don't want to spoil the whole game by releasing more playable areas, but we added more "after date" cut-scenes. Within these cut-scenes you pick at the bones of some skeleton classmates and learn a bit more about their backstory. The biggest change is the mini-games of each date. In previous versions, players had to play snake to determine the success of the date. We didn't want the mini-games to take away from the story telling so we are moving more towards a simple, yet engaging, matching card game. We may have it ready for the next demo but it isn't on our list of concerns.
We are in the process of hiring an artist but our programmer is hard at work developing the game with our current assets. We can't wait to show you more and hope you enjoy the next demo!