0.9.2 // Nov 22
- Added 107 new tiles
- New tile type: Portal, allows the players to teleport to another linked portal
- New Doors that work as Portals but requires players to interact
- Added tile categories in the editor palette
- Added Invisible property in the editor, making the tile invisible during play mode (Currently only for Spawn and Semaphore tiles)
- Added Variation property in the editor
- Player position and checkpoint will be saved in the lobby
- Changed Loading Screen
- Fixed animation for Experience and Coin tiles
- Bug fixes & improvements
0.9.1 // Oct 26
- Added sound effects for Mass Sleep, High Jump and interaction sounds for button and lever tiles
- Pressure Button will now have OFF Delay and Decay as editable properties
- Projectiles will now pass through Gate 2
- New players and guests will now start with randomized apparel
- Bug fixes and improvements
0.9.0 // Oct 23
In this update, we are introducing character classes. They will consist of an active ability, a passive ability, and baseline stat changes. This feature will only be applied in Deathmatch mode.
- Added 4 Character Classes
- Added 5 new hair styles with 5 colors each & missing colors from existing ones
- Every interactable tile [E] will now require a 0.2 seconds channeling time
- Ice Projectiles stacks will now be refreshed when reapplied
- Monsters' attack damage increased from 50 to 100
- Added Finish tile to Adventure mode
- Powerup sound effects changed
- Fixed Match chat channels (/m)
- Merged Sidebar Worlds & Editor buttons into Worlds button
- Added Master & UI volume sliders in the Settings menu
- A lot of other bug fixes & improvements
Classes:
- Assassin
- Invisibility: Turn invisible for 4 seconds. Cooldown: 6 seconds
- From the Shadows: Deal 100% bonus hit damage while invisible
- Health: 50, Shield: 100, Speed: 105%
- Rocketeer
- Rocket Morph: Gain a buff for 2 seconds turning your projectiles into explosive ones, dealing 80 bonus damage. Rocket Launcher will instead shoot 3 projectiles per shot. Cooldown: 16 seconds
- Blast Shield: Increase shield explosive damage resistance by 90%
- Health: 100, Shield: 100, Speed: 100%
- Gunslinger
- Bullet Spray: Gain infinite projectiles and increase shooting speed by 100% for 1 second, instantly reload after it ends. Cooldown: 8 seconds
- Quick Draw: Increase shooting speed by 30% and reload speed by 10%
- Health: 100, Shield: 100, Speed: 100%
- Warrior
- Ignore Pain: Reduces health damage taken by 80% for 3 seconds. Cooldown: 15 seconds
- Regenerative Shield: 200% of shield damage taken will now heal, increase shield regeneration speed by 5% per second
- Health: 100, Shield: 120, Speed: 95%
0.8.2 // oct 18
- Weapon balance changes
- Doors now require a short channeling before teleporting (Player should not move in any way)
- Improved Scoreboard (TAB), it now displays the world you are in and the match status
- Fixed a bug that caused keys to be picked for every player
- Fixed other player's weapons being slightly visible when they turn invisible
- Fixed visually disappearing tiles
- Fixed a bug causing resolution change to not apply properly
- Fixed a bug causing worlds to get corrupted
- A few other minor bug fixes & improvements
Weapons:
- Blaster
- Damage increased from 25 to 60
- Lazer
- Damage increased from 45 to 80
- Pistol
- Damage increased from 30 to 50
- Rifle
- Damage increased from 20 to 30
0.8.1 // Oct 17
- Added duration bars below buff and debuff icons
- Modified UI for projectile info
- Improved collision of every projectile
- Fixed an issue causing the hair to flip at the start of a new match
- Fixed an issue causing projectiles to hit walls when they shouldn't
- Fixed an issue causing other player's weapon animation to desynchronize
- A few other minor bug fixes
0.8.0 // Oct 16
This is a gameplay changing update. Deathmatches are no longer one-hit-kill. This will allow us to have more stats, weapon types, classes, etc.
Features:
- Implemented Damage, Health & Shield
- Added 5 Elements: Physical, Fire, Frost, Lightning & Nature
- Added 5 new Powerups: Fire, Ice, Lightning, Poison & Corrosive Projectiles
- A few weapon balance changes & added damage values
- Added sound effects & original chiptune music
- Added background clouds
- Added a few apparel items, including ponytail, long hair bun & another cowboy hat
- Improved player running animations
- Added God Mode toggle in the editor UI
Damage, Health & Shield:
- Characters will now have 100 Health & Shield
- Health & Shield will regenerate when out of combat, shield has a much higher regeneration speed
- Tiles & Projectiles will now deal damage instead of instantly killing the players
Elements:
- Frost element will slow the affected characters
- Lightning element will deal bonus damage to shields
- Nature has no specific interactions but has two subelements:
- Poison element will only be applied if the character's shield is depleted
- Corrosive element will damage both shield and health simultaneously
- Physical & Fire elements currently have no element-specific interactions
Powerups:
- Fire Projectiles
- Buff duration: 8 seconds
- Projectile hits will apply a debuff dealing 15 fire damage over 1.5 seconds
- Ice Projectiles
- Buff duration: 8 seconds
- Projectile hits will apply a debuff slowing the character by 10% for 3 seconds.
- Lightning Projectiles
- Buff duration: 8 seconds
- Projectile hits will apply a debuff dealing 15 lightning damage over 1.5 seconds
- Poison Projectiles
- Buff duration: 8 seconds
- Projectile hits will apply a debuff dealing 30 poison damage over 3 seconds
- Corrosive Projectiles
- Buff duration: 8 seconds
- Projectile hits will apply a debuff dealing 15 corrosive damage over 1.5 seconds
Weapons:
- Blaster
- Damage: 25
- Lazer
- Damage: 45
- Shoot speed increased from 1 to 0.7 seconds
- Pistol:
- Damage: 30
- Rifle
- Damage: 20
- Rocket Launcher:
- Damage: 20 hit + 80 explosion
- Accuracy offset changed from 4 to 1 degree.
- Shoot speed increased from 1.4 to 1 second
- Projectiles reduced from 8 to 4
- Reload speed reduced from 4 to 2 seconds
- Shotgun
- Damage: 15
- Projectiles per shot increased from 5 to 7
0.7.3 // Jul 31
- Added User & World stats in preparation for adding achievements in the future updates
0.7.2 // Jul 23
- Added Undo/Redo functionality to the World Editor
- Improved the synchronization of other players
- A lot of general bug fixes & improvements
0.7.1 // Jul 17
- 61 new tiles and new animations for water/lava/acid tiles
- Added support for bigger tiles
- A more advanced tile linking, with more drawing shape transitions
- Worlds are defaulted to 100x100 tiles but now with support for expansion (will be added in future updates)
- Lots of World Editor bug fixes & quality of life improvements
- Fixed active players number in worlds
- A lot of general bug fixes
0.7.0 // Jul 08
Everything was completely rewritten. The update will have only a small number of changes from the previous version but it will allow us to work more efficiently on new gameplay features and artwork.
- Main Menu has been replaced with a Lobby world
- Now you can test your world right in the World Editor by pressing T (You switch between test mode and god mode)
- Magic Shield powerup is now absorbing an amount of damage instances (e.g. You can no longer freely swim inside Lava, as the absorb instances will deplete)
- Added Insertable tiles (e.g. Spikes inside Water)
- Runner Mode temporarily removed