Hello, everyone! We are publishing the third article from a series about main gameplay features of Sol-Ark (there are 17 of them) - Random events.
Random events permeate the galaxy in Sol Ark to create dynamic playthroughs and offer a huge variety of game play scenarios. These events range from internal malfunctions, to enemy encounters and space catastrophes.
Deserted ships will appear with secrets draped from floor to ceiling in blood and bones. Traders and miners might need your help protecting their caravan or even offer you a quest. The player will face maniacal factions of colonists and robot armies programmed to stuff your astronauts into a giant cosmic blender and laugh while they scream.
These events are ranked by class (meeting with a ship/station, cosmic events, internal/crew events, etc.) and have different levels of severity and difficulty. At the same time, some events can result in a positive outcome for the player while others may have negative outcomes.
A gamma ray burst may make your crew vomit up blood until they die, or it may give a slight boost to wound healing or aid plant growth. A space maser looks like a beacon of light, sort of like a lighthouse, but it’s the kind of light that produces a laser which might cleave your ship clean in two and pop your astronauts like blood filled space balloons.
All baby space explorers are taught to keep their fingers out of electrical sockets, but that won’t stop some short circuits from striking down a crew member with an arced volt of supercharged, skeleton shattering lightning.
Events are set to occur at fluctuating, but timed intervals, so even if you don’t feel like following the main storyline or a side quest for a while, there will always be some adventure waiting for you.
* attack of drones