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Post news Report RSS Skyline Game Engine V0-9-1 Released

We have released a new version of the Skyline Game Engine V0-9-1 featuring many bug fixes and new features.

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We have released a new version of the Skyline Game Engine V0-9-1 public BETA containing many bug fixes and new features as we journey towards Skyline Game Engine becoming an artist friendly and easy to use game engine. As Skyline rapidly evolves, we are catching up to the current market engines, already featuring IBL(Image Based Lighting), Easy Prototyping & a powerful scripting language.
This release has multiple new features including a full camera entity overhaul and an upgraded Path Editor:

Caption(image above): In Scene Skyline shot showing the path editor, scene entity list upgrades and also drawing the path line and nodes.

Caption(image above): New Camera Entity is following a spline path in animate mode.

Caption(image above): Skyline is using its new animated texture particle effects.

Check out the rest of the changelog here: Chi-ad.com
Note: This release is for the Commercial users only, so you have to purchase skyline to get these changes. Click here to purchase skyline at a cheap and affordable price!

As always, we do have a well featured free version capable of making many games, scenes and prototypes : Click here to go to the Free Version Download!

Please support our development to help Skyline Game Engine become a great game development platform through joining our forums and joining in, creating projects and games to showcase, or buy purchasing our engine.

If you haven't checked out the ModDB page: Moddb.com
Vote for us, review us and let us know what you think.
We are very open to suggestion and ideas.

Thank you for reading this news post. :)

Comments
abdullahsaleh19
abdullahsaleh19

Here are a few suggestions :

Real time global illumination
SPARK particle engine

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SolarPortal Author
SolarPortal

We support 2 forms of global illumination in real-time.
> Image Based Lighting ( Based from cubemaps applied using our new Uber shader. ), each material can apply a different cubemap image that changes the way an object is lit or inherit the base scene image.
There is no reason why we couldn't use a render to texture that dynamically updates as you move an object around the scene.
> Hemispherical Lighting. (Sky Colour and Ground Color)

What we do not support yet is dynamic bounced lighting like enlightnen middleware provides. But we will have all features at some point.

SPARK Particle Engine: Will check this out and see what we can do :) It could be a fine addition, depends on license though.

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