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Post news RSS Screenshaking - Weekly Update

Netcode improvement, screenshaking, collisions, towers and code refactoring.

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This week:

I've enlarged the map, for debugging purposes mostly:


I fixed some collision tunneling happening when a player is charging or a tower bumping a player.


I've also added some screenshaking \o/


I now have some specific zones for the team bases (in yellow):


For the non graphic stuff:
- I improved the netcode: better lag compensation and handles the charge better.
- Some bugs were fixed related to tower building.
- I Improved my entitymanager (i'm using an entity / component architecture)
- Added a *proper* event manager
- Improved my network loop which was eating some events
- and refactored A LOT of stuff, my code is getting cleaner that's good

See you next week :)

Comments
d2theRizzle
d2theRizzle

Really nice work man. I love the look of this game, and by the sounds of it, it functions just as good. Keep it up!

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sunnder
sunnder

Can't wait to try this game!

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*Flame*
*Flame*

Nice :3

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Cariboo Author
Cariboo

Thanks a lot for the comments guys, that's really motivating ❂‿❂

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wogh43210
wogh43210

If that game release, how much the cost? I can't wait!

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Cariboo Author
Cariboo

It's intended to be f2p.

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saso77
saso77

Looks great and sound is cool too.

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Hans_02
Hans_02

Looks awesome!!! =)

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