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I am pleased to announce new update 0.89. In this update have been added Initiative and Reinforcements phases, road/railroad tiles and some new tile type: base, airport, power plant, nuclear plant, oil and desert.

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I am pleased to announce new update 0.89.

In this update have been added Initiative and Reinforcements phases, road/railroad tiles and some new tile type: base, airport, power plant, nuclear plant, oil and desert.

NEW FEATURES:
* Initiative and Reinforcements phases unlocked
* initiative roll display and current turn play order (visualized under current player)
* loading of desert themed tiles
* implemented road and railroad rules
* terrain types with implicit road/railroad system (connectors)
* reinforcements UI
* blur effect for movement of units
* map definitions of state for newly created AI units
* effect of player elimination during multiplayer conquer HQ matches

UNDER THE HOOD CHANGES:
* road path arrows, in gray
* independent debug system
* map export framework
* rendering variables optimization
* improved merge icon
* updated road and railroad rules

BUGS STOMPED:
* watchdog AI behaviour
* minionAI was going to bother watchdogAI
* merge with adjacent but requiring two steps of movement
* road and railroad moves
* division by zero in initiative and reinforcement opengl dialogs
* split clones units if tile has flag
* enemy flag across river
* pulsing merge icon when no unit selected
* passable jungle terrain
* only reinforces empty tiles
* reinforcing over impassable terrain
* tank attempting river cross instead of going around through a nearby bridge
* two UI buttons not visible or not working
* cancelling split creating wrong units
* AI state variables reset
* refresh of units after takeground
* some road tiles not properly displayed
* railroad edges

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