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Post news RSS Poke Wisteria 5.0 Changelogs

PWO is starting another test with alot of improvements and new features! Check out!

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Hey PWO! Hope you are ready for the next wipe! Check out the changes:

⊖Eevee rate nerfed on egg groups (40 to 4% on field, 30 to 3% on urban)
⊖Remade the Pokémon Info database.
⊖Remade/Froze the moves database. (this is a preparation for a future gameplay change in this area)
⊖Remade Pokedex internal system.
⊖Pokédex Chip changed from Knowledge to a real item, letting it be inventable and mass produced on factories later on for better Dex distribution.
⊖Added Pokedex as a default project in League Lab. (This will keep track of modifications on the Pokedex, and organize the workers on it IC)
⊖Remade the Knowledge systems. (Changed from 10 info slots to a % range (0-100))

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⊖Changed the logics of obtaining Knowledge,( every pokémon requires the involvement of a scientist at some point, but learning the full informations of a pokémon would require actually watching the pokémon doing different things, there are multiple different paths to reach 100% knowledge on each different pokémon)
Current main methods:
-Capture
-Observe
-Friendly Escape
-Watch friendly escape
-Gym Battle
-Watch Stab move
-Watch KO
-Watch be KOed
-Watch play
-Watch spar
-Watch evolution both sides
-Watch KO in Gym battle
-Watch be KO in Gym battle
-Watch farmcare
-Watch nurse treatment
-Watch medical treatment
-Watch death
-Watch extraction
-Watch Roleplay
-Watch WC Roleplay
-Watch Ability Trigger
-Watch Behavior change
-Watch Specialist Move
-Watch Eat
-Watch Failed capture
-Wild Hatched Egg
-Teach
-Study
-Pokedex

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⊖Pokémon Knowledge now affects PC more.
⊖Pokémon Knowledge now affect personal gains of a trainer on a specific pokémon. (the range of exp multiplier goes by: 50% = the default we are used to, 100% = 2x)
⊖Pokemon Knowledge now affect pokémons traits rates (The rate of pokémons labor speed is affected by pokémon knowledge.)
⊖Pokemon Knowledge now affect some support perks efficiency (Cheerleader boost for example is scaled with how the cheerleader know that pokémon being buffed, Medics and nurse treatments is also affected by the pokémon knowledge)
⊖Scientist Research book can be used to write Pokémon Essays (requires 50% knowledge).

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⊖Professors can upload essays from Research Books into Pokedex Project.

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⊖Study's minimal req to get the school's pokémon information is 1% (You need to know minimally the pokemon you are going to use book research, this improve more activity toward the knowledge gameplay and less afk)

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⊖New season setting: Singletown allows team to define a single town for character creation (this is great to prevent massive playerbase spread early, and to help ranked chars (Professors/assistents) to find the new players to get them started)
⊖New season setting: Starting text: (Lets admins define a starting message for character creation, to introduce the lore basics etc.)
⊖Wisteria's starting location changed from PKC to Port.
⊖New Char creation automatically prompts the commands list

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⊖Leaving a city area without a pokémon will prompt a danger warning.
⊖Ranked players (professors/assistents) can make custom starter balls. (Needs the pokémon in their farm and 100% knowledge on them to set as a starter, and be under tier 2.)
⊖Starter Pokemons logics changed, they are not town based anymore, instead they vary depending on the Professor/Assistent starter pools.
⊖Starter Pokemon shelfs can be created by side groups in the future, for their own pokémon distribution methods.

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⊖Each player can obtain a starter pokemon breed once an IC day (similar to old pwo, this promote some prior class/graduation RP etc).
⊖Starterballs aren't random anymore, its now visible wich starterball is wich. (NPCs starterballs are still random tho)
⊖Workout is nerfed from 40% the cap to 20% the cap.
⊖LifeQuality setting for Spawns/routes affect a range of lvls of wild pokemon based on the trainer's max lvl (This is to keep the game's progression more linear and to keep wild challanging and relevant on midgame+. This also makes the progression more possible on late game, as higher lvl = better exp)
⊖Migration! Wild pokémon left behind will try to migrate and escape back to the wild. (With the LifeQuality change, we dont want high lvled mons sitting there forever, plus great moment to add migrations)
⊖Added default Auto Projects (to let people invent default items automatically once they reach the preset reqs(ps: those reqs can be edited at runtime to fit wipes))
⊖Nurse can be learned from working on any Poke Center (Now that PKC is a workable place, this fits)
⊖New Players (under lv 7) can't go to hospital, they will always go back to nearest PKC instead. (Since theres no real debuff on low lvl defeat, theres also no point to teleport them across the region)

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⊖Added 4 Master Trees (Trainer, Criminal, Breeder, Scientists), a late game feature that lets a player reach up to 12 total perks.
⊖Criminals now can raise agressive pokémon's relationship with karma bounds up to extra 20%, making it the only starting perk that is a boost perk. (Smol boost to kick up antagonism)
⊖Added new Pokémon: Seedot
⊖Added new Pokémon: Nuzleaf
⊖Added new Pokémon: Shiftry
⊖Added new Pokémon: Petilil
⊖Added new Pokémon: Lilligant
⊖Added new Pokémon: Tropius
⊖Added new Pokémon: Zigzagoon
⊖Added new Pokémon: Linoone
⊖Added new Pokémon: Galarian Zigzagoon
⊖Added new Pokémon: Galarian Linoone

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Hope you enjoyed and we get to RP together in the new wipe starting today! invite some friends and lets have fun!

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