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Strategy game or platform game? In Leomar i tried to insert both.

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With leomar I wanted to create a platform game, where even the use of a good strategy, could determine the success of the mission. To do this , I decided to focus on two points : 
1- differentiate well the various playable characters, to reward the use of a character rather than another in certain points of the level.
2- make the resource points as the main element of the game. The resource points are basically the points that allow you to "buy" the characters at the beginning of the mission or when your actual charachter dies, and  can be accumulate by killing enemies.
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