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Post news RSS Path to the Sky: Procedual generation Update

The procedurally generated levels have received more features that I show in this post.

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Hey folks! I've been working on making the generated levels more interesting. In general I have made them more complex and harder to navigate. To counteract that, I am generating passages and ladders. The ladders are generated in a way that searches for the most profitable "reachability-of-map-parts" gained.
In this screenshot you can also see a new graveyard tileset I am working on.
Another addition is the more complex background stuff you can see here :)

Btw, Path to the Sky is #10 on Greenlight right now, lets move forward!


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