Pictured: Sonic's fist colliding with Tails' shield.
While we stuggle to make sure that the gameplay of Super Smash Brothers Crusade is dynamic and resembles features of the official titles it takes more than just gameplay to make sure the game is not only fascinating to play, but also to watch! This can be achieved via various methods. As said in the trailer itself the sprites of Mario were for instance adequate but with almost no special effects adorning the animation, it admittedly looked quite plain.
Thus as of now we have begun to enhance common animations and effects that we can routinely see occuring while playing Crusade. This includes charging animations, hitsparks and shields.
But making the game be more dynamic and "lively" is not a strictly "graphical" endeavor as we have also tweaked shield-pushing among other things.