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This is a quick update of what we had last week. Since then we've made some meaty changes to the way levels and assets work as well as an entire system overhaul that Chris (Magusware) is working on as we speak.

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We attempted to do one of those fancy vlog things where the devs both talk over a demonstration but we suck, so bare with us for now. The sound can be all over the place, as well, so keep your hand on the volume for this one. I apologise for the crappiness of the video, but we're not very good with the public speaking aspect of development and it'll take some practising before we're anything like interesting.

I also forget to demonstrate gamepad support with my wired 360 pad, but that is definitely in place.


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