After demo release, many players noticed that the character's attack is slow and there is no way to dodge the enemies attacks. So I've decided to dedicate my last week to correcting these problems and some other.
- added more tips
- reworked attack movement. Now the Elias's dark energy forms the claws with which he attacks his enemies. This will accent the demonic nature of Elias.
- added dodge movement
- redraw HUD (made nectars and coins indicator bigger)
- reduced difficulty of the rocks level
I've updated the demo, that you can download on itch.io
Thank you for all feedback in advance!
See you soon in the next post.