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Post news RSS New Beta and Demo Builds: Items, Recipes, Surrender, and More

I've just finished uploading new beta (0.973b) and demo (0.973d) builds. This update is a formal version of the changes seen in the recent test (0.972t) build. Namely, new items, recipes, combat moves, loot tables, and lots of bug fixes.

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Updates to both the Beta and Demo

Both the beta and demo versions have had dozens of (probably over a hundred) individual changes and fixes since 0.971 in early June, so there's too much to list in a detailed way. Some of the more significant changes include the following:

  • Added Corpses - Most creatures leave corpses now, and can be butchered for fur and meat with proper tools and skills.
  • Added Items - New meats and pelts from said corpses.
  • Changed Loot Tables - Loot tables for scavenging, creatures, and other sources of items have been redesigned to be better balanced and have more variety.
  • Added Recipes - New recipes for butchering animals and starting fires.
  • Added Creature - Deer now roam the map like other creatures do.
  • Added Battle Moves - It is now possible to surrender or demand surrender, as well as loot unconscious enemies.
  • Added crippling wounds to arms and legs for cut damage (in addition to existing blunt crippling)
  • Changed AI - Some AI will now prefer to loot unconscious victims instead of killing them.
  • Changed Tripping - All creatures and player should trip less in combat now.
  • Added Batteries - Night vision goggles now use batteries.
  • Changed Crafting - Quick recipes should now prefer cheaper ingredients, and those already in place, over those that are worth more and/or in the left panel. Also, ingredients are left in place instead of being auto-cleared each time.
  • Changed Battle Ranges - Battles have much different range bands now. Open fields will begin battle dozens of spaces apart, making ranged weapons dangerous. And rough terrain means starting closer together. Melee weapons and certain melee moves have ranges of 0, 1, 2, or 3, instead of just 0.
  • Changed encounters that deliver loot to drop loot directly on ground, and show player an "Items" button below the "Confirm" button, instead of sticking loot to the cursor.
  • Fixed Recipes - Several fixes for recipes that ignored or allowed ingredients they shouldn't, or produced wrong output.
  • Fixed Encounters - Fixes for some encounter choices that were broken or confusing.
  • Fixed AI - AI should use surrender more sparingly now.
  • Fixed crafting bug that caused quick recipes to stop working after a while.
  • Fixed item value bug when items were identifiable and in stacks/containers.
  • Fixed some stability issues caused by bugs in combat.

Walking food and clothing dispensers. a.k.a. deer.

Updates to the Beta
In addition to the above shared changes, the beta has an extensive batch of new content. That content includes:

  • Added new primitive ranged weapons and missiles, like bows, spears, stones, and slings.
  • Added new primitive melee weapons, such as shivs, spears, broken bottles, and glass shards.
  • Added new firearms, such as revolvers, shotguns, and semi-auto pistols.
  • Added new vehicles including sleds, travois, and homemade box carts.
  • Added new flashlight item as an alternative to torches. Uses new battery system.
  • Added new versions of some old items with straps for easier carrying/storage, like crowbars and binoculars.
  • Added new recipes for creating and modifying many of these new items.
  • Fixed some encounters that were broken or confusing, such as Zom Zom's.

As you can see, there's quite a bit going on in these new builds. As we move forward, the gulf between demo and beta will look a lot like this build, where new mechanics are shared between the two (when they make sense), but the beta gets the lion's share of the new content and updates. In the end, the demo should still offer hours of fun, but the beta will be a fuller, longer, and more replayable experience. In theory, anyway. I reserve the right to screw up :)

Enjoy the new builds! And let me know if any issues arise!

Comments
jP2809
jP2809

I dunno if this happends for other with the new update on Desura but, when i start the game the screen is black and then if i click the poped up window with my mouse it says that it "dosen't respond".

So i can'y play the game yet.

Edit: OMG...Sorry it was my adobe flash player which was outdated. (Fixed) I downloaded the newest update and now it works fine ;).

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dcfedor Author
dcfedor

Glad to hear that you sorted the issue out!

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ArtToBeGuru
ArtToBeGuru

On Mac OS X 10.8.4(Intel Core 2.6, 2Gb Ram, Geforce Nvidia gt 9200m) the game does not work. Adobe Flash Player 11 installed.

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dcfedor Author
dcfedor

Is this using the browser or downloaded version? And what result are you seeing when you try to launch? Is it a loading screen and then blackness? Or can you see/hear the title screen?

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ArtToBeGuru
ArtToBeGuru

Downloaded version, He throws this - "NEOScavenger" is damaged and can`t be opened. You should move it to the Trash.

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dcfedor Author
dcfedor

Ah, that's a familiar issue. For most users, this is related to Apple's Gatekeeper settings. By default, it could be set to only allow apps downloaded from the Mac App Store and/or identified developers. Switching it to "Anywhere" should allow you to launch the game.

This is the aforementioned settings screen:
Support.apple.com

Also, this is a thread on bluebottlegames.com where Mac users have been sharing tips:
Bluebottlegames.com

Let me know if that helps!

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ArtToBeGuru
ArtToBeGuru

Switching on "Anywhere" helped now the game works, thanks.

P.S.: It would be great to see in the future will support 1280x800 and Russian language.

P.S.S.: Игра получается очень интересная, удачи в разработке !

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dcfedor Author
dcfedor

Glad to hear it worked out! I agree it would be good to have a resolution between 800x450 and 1360x768, as well as translated versions. I can't promise anything yet, but they're on my list for future consideration.

И вам спасибо!

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unsobill
unsobill

You are machine !!!
Will you plan multiplayer ?

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dcfedor Author
dcfedor

Thanks! I'm afraid multiplayer is pretty far beyond my capabilities right now. Single player is proving to be a big challenge on its own!

Multiplayer would be cool, though!

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ethanethan
ethanethan

You really are machine.

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Chalk

Wow! You guys have really been chugging out the updates lately, and I love it! This game just keeps getting better and better.

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Foof898
Foof898

having a problem with shoes in the game. When i put on 2 shoes, they both are placed onto one foot, leaving the other one bare.

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dcfedor Author
dcfedor

That's interesting. I recently changed the shoe items to be mirror images of each other, but I haven't seen the behavior you're describing (and nobody else has reported it yet). Which build are you using? Browser or download? And on which OS?

And if you're using the browser version, what Flash version is reported when you visit this page?
Helpx.adobe.com

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Foof898
Foof898

I'm using the latest build, and I'm on windows 7 X64. It's weird, because i didn't have the problem with shoes in previous versions. Maybe there is an error with the UI?

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dcfedor Author
dcfedor

There must be a bug in the sprite mirroring. I'll look into it!

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dcfedor Author
dcfedor

Thanks guys! Glad you're enjoying the updates. To be honest, this is probably one of the more fun stages in development. Lots of the systems are running, and I get to add new items and toys to play with :)

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