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Post news RSS Momento Temporis weekly update #5 – Controls and stamina

When you play a game, or rather to enjoy playing said game, one of the most important things is to have well implemented controls for the game. This is especially true then it’s a game where your success depends on reflexes and the controls ability to relay that into the game.

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2016 07 14 Controls and Stamina

When you play a game, or rather to enjoy playing said game, one of the most important things is to have well implemented controls for the game. This is especially true then it’s a game where your success depends on reflexes and the controls ability to relay that into the game.

I’ve spent a lot of time perfecting the controls in Momento Temporis and I like to think that I’ve done a good job in keeping them as simple as possible. You can attack with your fists in melee combat, block attacks, jump in any direction and activate levers – those are the basics, all accessible by a simple push of a button. There’s also backdashing for avoiding attacks, a combo attack, a dash ability and a jump upgrade that requires a combination of buttons, but by that time the player has use for those they should have gotten a hang of the basic controls. I may add more combos as the game grows.

One thing that makes the game a bit more challenging to play is the player’s stamina value, indicated in the game by a yellow bar. Most physical actions cost stamina to use, and when your stamina runs out you can’t attack or block properly and you run risk of getting the ‘staggering’ status effect. Trying to do too many things at the same time will also cause you to get exhausted which results in slower movement. To sum up, stamina management is kind of important if you want to get any good at this game.

Happy gaming!

And don’t be shy in getting in touch. I truly enjoy talking to you guys about the game.

/Marcus


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