• Register
Post news Report RSS "Leaving Early Access" (1.7.0-beta)

Good news, everyone! This is the last big patch of the early access phase before the Steam release on July 31, 2020.

Posted by on

Good news, everyone! This is the last big patch of the early access phase before the Steam release. There was a lot of work under the hood like Steam achievements and cloud saves, which are in this patch but not yet visible to you until I send out the Steam keys to all itch.io owners – which I’m going to do some time next week, so you can test the Steam version before it’s publicly available.

But there also is a lot you actually can see already, like the new alternative primary colors which you now unlock by beating the game at Overload 5, 10, 15 and 20:

107 colors

Lately the executioner combo was too strong, which is why I’m following up the Executioner nerf of the last patch with a new mob, the DEFIANT, which is immune to all status effects:

107 defiant

I’ve also tuned all boss waves to include additional side mobs which makes boss waves a little harder and more stylish:

107 bosswave

Aaand I’ve become so annoyed at trying to find the right keyboard shortcuts for my abilities that I’ve separated the shortcuts for buildings and abilities; and while I was at it I also made those shortcuts configurable:

Screenshot from 2020 05 28 19 47

That’s not all of course, so here are the full patch notes for this last beta patch:

Added

  • Added Chinese (simplified) translation
  • Added Defiant, a mob which is immune to status effects!
  • Added Salvage module, which grants a random upgrade when you skip a reward!
  • Alternate primary colors are now unlocked on beating Overload 5, 10, 15 and 20
  • Keyboard shortcuts are now customizable and separated between towers and abilities
  • Manual control towers can now be fired with the corresponding keyboard shortcut

Changed

  • Bigger mobs now have the same movement speed as the small ones
  • Boss waves are now a little bigger and harder
  • You now get one more tower to choose from at the start of a run
  • The fullscreen mode is now toggled with the F11 key
  • In windowed mode there now is a title bar
  • The game now properly saves the windowed state, size and position
  • The achievement Singularity now only unlocks if you have exactly one tower.
  • Repeater tower now gains attack speed for every kill
  • Repeater Damage upgrade limit 15 🡆 25, damage 10 🡆 7
  • Repeater Speed upgrade removed
  • Sniper tower now deals more damage the farther away the target is, base damage 150 🡆 75
  • Sniper Damage upgrade damage 40 🡆 20
  • Melter Armor Reduction upgrade limit 5 🡆 3, reduction 2 🡆 5
  • Repeater Speed upgrade removed
  • Keep cool module rarity uncommon 🡆 common
  • Heal ability range 1.25 🡆 1.5
  • Shield ability range 1.25 🡆 1.5
  • Disruptor base range 1.5 🡆 1.25, status duration 3s 🡆 1s
  • Disruptor Range range increase 0.2 🡆 0.1, stacks 5 🡆 15
  • Disruptor Duration upgrade removed

Fixed

  • The confirm dialog properly translates “yes” and “no” buttons
  • The achievement Keep ’em coming can now be unlocked
  • Fixed several bugs regarding the rotation interface for the ion cannon
  • Healing in-between waves is now properly added to healing statistic
  • Fixed movement speed calculation for status effects
  • The compendium now shows the correct amount of discoveries
Post a comment

Your comment will be anonymous unless you join the community. Or sign in with your social account: