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Post news RSS Leaden Sky update 4 changes

This is article about newest changes that came with update 4.

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Update 4 has arrived.
Again special thanks to Valentin and Kamil, they are both making a great music, check out their stuff here:

Valentin's Youtube music channel:
Youtube.com

Kamil's Soundcloud and Youtube:
Soundcloud.com
Youtube.com

My itch.io account (you can donate there):

Helghast-95.itch.io


Here is video made by Valentin on his channel Random Madness:
Youtube.com

Also thanks to people who reported bugs on Discord.
But to all who were annoying and to all future scammers who would gladly attach some virus crap to the exe and upload it to their crappy sites, again I have a nice, big middle finger.

Repoting those scums will be rewarded.

What's new:
_____________________

New weapons:

- fireaxe
- chains
- silenced pistol
- new automatic shotgun
- M60
- MP7
- rocket launcher
- hand grenade
- rods

Weapon changes

- new sounds for every gun
- buffed damage, realistic recoil, rebalanced weapons in general
- akimbo for some weapons
- double shotgun now has additional dragon breath effect and burns enemies
- improved animations for melee weapons, more responsive melee combat
- improved design for certain weapons
- now bullets can ricochet from surfaces
- bullets can also penetrate certain objects
- shrapnel rounds for sniper rifle

Gameplay changes:

- higher difficulty, realistic damage model for player and enemies
- bleeding added for player and enemies
- inventory for player character
- demon mode added
- much smarter AI
- dash added
- fall damage for characters
- random enemy respawn
- advanced stealth system added
- a lot of exploration, buildings and interesting places to visit
- much more items including first aid kits, food and drinks
- animations for using items from inventory
- improved character throwing
- option to pick up corpses
- new enemy type - Wicked
- bullet time added
- stomping added
- option to turn flashlight on/off
- nightvision (WIP)
- coop improvements
- new destructible walls system
- destructible doors
- destructible concrete debris

Level design changes:

- large open areas with many buildings to explore
- added a lot of objects that will provide cover
- thick and hard to destroy ceilings, multiple level buildings
- underground areas
- option to enter buildings
- some doors have locks now
- improved looks of textures
- day and night cycle
- rain effect
- cars added, they can explode
- road block added, it can be destroyed
- remastered demo level, 2 additional levels including asylum

Sound design improvements:

- new sound effects, current ones were improved
- soundtrack added, made by Kamil Wrzoskiewicz (VIS)

Visual improvements:

- new textures for environment
- improved animations
- improved weapons look
- improved gore look
- new sky and sunlight effects
- improved lighting system


Gore improvements:

- exit wounds larger than entry wounds
- more realistic body durability
- burning characters is now improved
- fall damage, breaking limbs
- new wound type - cut wound
- improved blunt damage to face
- impalement
- improved gore sounds and voices
- improved blood spilling
- more objects can be covered in blood
- fireaxe and chainsaw gets stuck in body for a while
- sledgehammer improvements
- beheading, severed head will still respond to damage
- enemies try to crawl away when in disabled state
- option to knock over enemies, they can get up also
- improved ragdolls
- you can now remove enemy teeth with fist attacks
- improved shrapnel wounds
- small pieces of limbs are now destructible
- player character now can get wounds
- blood can stain player character

Additional content:

- developer console
- easter egg
- configurable resolution

Comments
Guest
Guest

how to dowland

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PushedChiefton
PushedChiefton

Serious?

Just go to files and install it.

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Guest
Guest

How can i play coop?

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Helghast_95 Author
Helghast_95

F1 > type coop > enter

use controller

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LightVelox
LightVelox

Some things you could add are limiting the arms movement, right now when the enemies fall they shake their arms, that's is good but they do basically 360 turns on their arms so it looks like they are broken even though they are just agonizing in pain, so limiting how much their arms can rotate would make it fell more authentic, also a magnum :v
also if possible, make so character who just lost their foot or hand take a ridiculous amount of time to die, i think character living for more time is better for the experience

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ErK0w0
ErK0w0

friend, I'm a big fan of your game, an idea I have is that when enemies are dragging with their mutilated leg, it would be great to leave a trail of blood.
I've seen that they do it but very little C:

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Helghast_95 Author
Helghast_95

ATTENTION EVERYONE WHO HAS PROBLEMS WITH LAUNCHING THE GAME.
Drive.google.com
Here is version with alternative rendering system, it will work on your PC.

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