• Register
Post news Report RSS iPad, iPhone porting

Hands on porting to iPhone & iPad, I think won't be a pain (hope!) using great robovm & libgdx stuff

Posted by on

I was thinking about the porting many time ago, not only because including Puzztown in such a good market but also many reviewers request promocodes so they can do their reviews quickly, and unfortunately google play doesn't implement such stuff.
The main problem I face is Puzztown it's using Opengl 1.x pipeline, using a custom engine of my own, supported with libgdx great framework. Libgdx currently doesn't support a Opengl 1.x backend for robovm (Badlogicgames guy is working on it but maybe it will take some time). So I have to decide if waiting a bit more or refucktor Puzztown to shader stuff. We'll see...

Post a comment

Your comment will be anonymous unless you join the community. Or sign in with your social account: