Invaders: Corruption - Version 1.0.2 has been released!
Huh, Invaders Corruption?Invaders: Corruption is a procedurally generated arena-shooter, where a user specified seed defines both the appearance of the graphics and the gameplay of the game. Of course it is downloadable here, on IndieDB!
Nice, but what does it mean for you?
In short; its means that smaller game-play complaints have been addressed, lots of technical improvements have been added. There are better effects, more enemies, high-definition widescreen support, better online and many other new features.
Full Changelog Since 1.1.0
Release 1.2.3 - The 'Monster Update' includes amongst other features:
- Adds high definition widescreen support
- Adds all new enemy, the "DATA PROBE"
- Adds new power up "SUPER BOUNCY SHOT"
- Adds new selectable backgrounds
- Adds new shot particle effects
- Adds customizable motion blur settings
- Adds higher quality frame-buffer settings
- Adds some new sound effects
- Adds highlights to the Hi-Score E table to make seeds more readable
- Faster and much more reliable online connection
- Greatly improved Net Mind, Digipede enemy AI behaviors
- Tweaked the power-up spawning routines
- Tweaked glow effects to be more glow-y
- Tweaked sound and music to stop during pause mode
- Tweaked early gameplay to ramp up quicker
- Balanced super-shot behavior
- Revised "NEAR MISS" system to be more sane
- Removed exploitable debug routines
- Made high-score table seeds more legible
- Fixed a bug relating to resolution changes
- Fixed a bug where the game didn't retain all settings
- Fixed several other gameplay-relevant bugs
- Fixes graphical corruption occuring when task-switching under OS X Snow Leopard 10.6.8 and Lion
New HD Game Trailer
To commemorate the occasion I have also cobbled together a new short and sweet trailer, for those not yet acquainted with the game. Watch it here:
Why are you so awesome?
I already loved this game.
Aw, I liked the insane near miss but oh well, the rest of the change log still good.
Yeah, I kind of liked it, too. That's why it "survived" for so long even though I knew it was kind of broken. But people started exploiting it and bending the game in ways that really shouldn't happen. So I had to clamp it down a bit.