Some notes about the game:
Written in C++ using CodeBlocks and SFML graphics library
Playable map will consist of hexes viewed from a top-down perspective
Art will be basic 2D sprites
Seasons will be implemented, with Summer/Spring producing plentiful food, which should be stockpiled to survive the barren Winter
Weather patterns will affect the difficulty of surviving in certain environments
Water movement is implemented, with heavy rain causing water to pool in locations that were previously dry
Wild animals have their own needs and move around the map trying to stay alive
Dinosaurs and zombies, although completely historically inaccurate, may or may not be included
I have already done some work in my spare time, although it's at least a year from being completed enough for release into the wild. I did say completed enough, not polished enough, because I intend to keep working on it and adding features until I'm satisfied after I set it loose.
I'll aim to post about once every two weeks initially and spend most of my time working on the actual game. I do have a full time job so progress may be slow, but this is something I've wanted to do for a while and it WILL be finished eventually!