The first floor is a nice place to be. It’s near the exit, with lots of light streaming down from outside, and even the enemies are relatively harmless. However, there is no way to avoid descending deeper - where the dungeon gets darker, crueler and less forgiving. But even should you descend to the deepest level and brave all the terrors within to find the exit key, you’ll still have to make your way back up to the top. I hope you saved a light source for the return journey.
Our previous news post gave some tips about how to survive, but once you’re deep in the dungeon, surrounded by crypts, veins and status effects you don’t understand, limping back to the stairs heading up is quite a challenge. Along that theme, here's this week's gameplay sneak!
The first round of beta testing is complete, and one - only one - of our beta testers was able to escape! Development is moving along - most of the bugs are worked out now, and I’m tweaking and adding some last minute rooms and features based on beta feedback. I also just finished porting the game to Linux, and a Mac port will come soon. Look forward to the finished game!
And if you’re excited for the coming Darkness, please tell your friends and follow/share!