By Reto.Dave, Environment/Props/Concept Artist
I just wanted to show you a bit of the work that goes into making textures for the environment.
The diffuse texture I’m gonna show you here is for the old destroyed bridge at one of the new crossings in the ‘Town’ map (also often referred to as ‘Medium French Village’).
I started out modeling some stones in zbrush, then I arranged them in XSI and rendered out a normalmap, heightmap and an ambient occlusion map. I’m gonna use the ambient occlusion to kind of fake dust and dirt that has settled around the stones.
Then I worked around a bit with Hue/Saturation and Color balance until I felt it was right and then I used the offset filter in order to get the texture to tile and avoid any seams.
I used the ambient occlusion map as a stencil in order to draw out the space between the stones, where the joints are and color that areal a bit darker than the stones.
Then I apply the ambient occlusion map I want to use for dust and dirt and to add some depth to the texture.
I hope you have enjoyed this somewhat short blog post. I’ve got a bit of a fever going, so I’d better hit the bed. ;)
As always any questions just fire away and i will try and answer as good as possible :)