Since our last update we’ve been steadily implementing features, iterating on game design, and making some really big changes based on the feedback we’ve been getting. So I wanted to write our final update of 2015 and include some rather large news.
Goodbye Empyrios, Hello Darktide!
Over the last few months we’ve taken in a lot of feedback, and one constant was that people had a hard time pronouncing Empyrios, and would always ask how it should be pronounced or spelled. On top of that a totally unrelated game titled Empyrion launched on Steam and we wanted to avoid any confusion in the future. So we hit the drawing board, spoke to a lot of fans and other studios, and finally came up with a name that we believe suits the game much better.
We’ve put a lot of work into switching everything over, but we wanted to make sure we were 100% happy with the name this time around and that it fit with our vision of the game. Now that we’re completely satisfied and have gotten a ton of good feedback, we’re finally ready to show everyone!
Customization is something that people have been really passionate about, whether it was guild colour or badges, and during our initial testing we received a ton of great user feedback. We’re finally ready to show off the final guild colours that will be available to be unlocked.
Keep in mind that colour is only one available customization, and we’ll always be looking to add more in the future. Each character in your guild has a full skill tree, and can also attune with a variety of auralite gems that are found by winning battles or purchased at the mage tower. Alongside these you can also customize your guild banner and emblem to show off what you’ve unlocked in battle.
Square Enix Collective
We’ve been preparing to launch our Collective campaign as well as Steam Greenlight, and we’ll finally be ready to do that at the beginning of the new year! Around the same time we will also be launching the Darktide website along with our community forums, so we’ll finally have a place where people can talk and give feedback directly to the development team.
Once we launch on the Collective and Greenlight we’ll post here on our blog as well as on twitter and facebook, and we greatly appreciate all of your support! All throughout development we’ve received a ton of great feedback that has gone into making Darktide a much better game, and so please keep sending us your thoughts and concerns!
Look for another much larger update after the holidays, where I’ll be detailing our new UI and both campaign and PvP systems in a lot more detail. Happy holidays from everyone at Creoterra!!