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Post news RSS Core Defense gets big content update (1.9.0)

It took a while, but finally it’s there: the big content update with wall stacking, random status zones, void zones, a new tower, several tower and ability reworks and a few fixes here and there! I sure hope you like this update, but as always: do send feedback my way!

Posted by on

cleaver

It took a while, but finally it's there: the big content update with wall stacking, random status zones, void zones, a new tower, several tower and ability reworks and a few fixes here and there! I sure hope you like this update, but as always: do send feedback my way!

Added

  • All overload levels now have an increasing amount of randomized void zones which restrict building and enemy movement
  • There now are temporary buff and debuff zones appearing randomly every ten waves
  • New mob Agitator creates frenzy zones on the path
  • You can now stack walls up to 10 times, granting 1% bonus range per stack to the tower on them
  • You now have an option in the settings to always show tower ranges

190 zones

Changed

  • All healing units and abilities now heal a percentage of the target's max health
  • Healing against the core is now only 50% as effective
  • Speed status effect has been removed, Frenzy now affects both movement and attack speed
  • Slow status effect now affects both movement and attack speed
  • Defiant no longer is immune to statuses, instead it can only have one status effect at a time
  • Healray was reworked and can now overheal targets up to 100% additional health
  • Radiate ability was reworked and now drops radiation zones
  • Sniper was reworked, no longer gets a damage bonus for far away targets but now has a minimum range and gets bonus damage per kill
  • The Core now has a normal health bar
  • Ion Cannon Damage upgrade stacks 15 🡆 20
  • When adjusting music and effect volume in the settings, you now get an instant preview while sliding

vlcsnap 2020 11 25 14h49m52s775

Fixed

  • Profiles with names containing non-latin characters are now saved properly
  • The game no longer softlocks when building your maze before picking your first tower
  • On window sizes between 1280p and 1920p all UI elements should be properly sized again
  • Changing the language while on the map while choosing a reward now shows the right button

vlcsnap 2020 11 05 11h54m33s573

Comments
GoodGriefer
GoodGriefer

A surprise, to be sure, but a welcome one.

I bought this on Steam, I really dig this game. Kicked my *** though cause it's tough (for me) but it's great to see a content update. Awesome stuff.

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