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Post news RSS Changelog 12/28/2015 => 1/2/2016

this week was less productive then the previous bug many things were fixed and improved overall

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10:15 AM 1/2/2016
CORRECT MONSTER ATTACK - we move the testing box before him, like we did with cars in MGPLS - that creates a bug where monster constantly moving, instead we must place attack cube at his face or to thingy that he attacks us with!
ANOTHER ATTACK - BUG, sometimes state gets ruined for monster
borrog attack fixed, now he attacks much closer
tweaked monsters to new attack system
mushroom height fixed[akseron]

11:59 AM 1/1/2016
image loader fix for better normal/other maps loading
WE HAVE A PROBLEM, WE DON'T TAKE INTO ACCOUNT ATTACK REGION
new chara borrog added

10:31 AM 12/31/2015
grass defaults updates
added new techniques to render 2d animated textures as Tex2DArray+added variable to control it

10:23 AM 12/28/2015
flare missed collision code+reduce the size of flare collision
Tex2D array creation fixes for nagging debug runtime about SRV

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