Now let me talk about the weather in BlackSoul and how we can use it to make scenes more dreadful.
The story takes place from dusk to dawn and you'll also find different weather conditions playing the game: using the powerful system of S2 in fact we can make day light and weather change in real time.
Playing with sun light or making it rain for example we are tryng to emphasize the sense of fear and danger that fills the whole scenes, that's the most important thing for a survival horror. You'll also see how the humidity factor ( very well implemented in S2 Engine ) gives the objects a damp look, so that the game looks much more frightening ( and that's important ).
Now enjoy the demonstration video.
The weather system looks really nice, can't wait to see more on how you integrate it into your game :D When making a horror game though, sound design is extremely important (I'm sorry, you probably already know this, bear with me for a second as I play the role of captain obvious). Your current weather demo looks great in the graphical aspect but the ambient sound makes it feel a bit more like bliss in terms of the mood. Add something eerie that the player can't quite put the finger on or triangulate in terms of direction, that usually gets to them. It's all about making them not wanting to stay in that one place for too long, but also making them feel like they are in danger if they push on. I don't know if you ever played the Penumbra games, but one of them didn't even have enemies in it, the whole scary factor was purely audio design and it worked remarkably well. Maybe look at it for some inspiration ^^ I have to admit that the game itself fell a little flat though, but it's an excellent demonstration of some of the things that can be done. Anyways, keep up the good work <3 The visuals are awesome
I really cant wait till this comes out!
:)
Some really jaw dropping graphics there mate!
Awesome, I cant wait.