So first let´s start with plans and game progressing ideas.
I have this on my mind. In RoM, players won´t progress that generic like in every other game. You will progress based on what you will train and on what role do you focus. You can make yourself rich by training trade skills, like woodcutting, mining, fishing etc., or you can train your combat skills, like attack, strenght, archery, defence and so and you can also become rich by slaying various hard-to-kill enemies, like bosses.
Here is list of some skills what i will include into game:
- Attack
- Strenght
- Defence
- Endurace
- Archery
- Crafting
- Thaumatergy
- Smithing
- Blacksmithing
- Herblore
- Mining
- Woodcutting
- Fishing
- Slayer
- Hunter/probably
- Agility/probably
Also you will progress in-game not based on levels, but by days survived. Also there will be hunger system, so when you are hungry, you will do less damage (fair yea?) and when your hunger level reach zero, you will start loosing health.
What i implemented so far?
- Time engine
- Day/Night
- Torches
- Replaced normal WSAD/Arrows movement by fully working mouse movement
Here is also some screenies: I will do GUI as last thing, for now it will just slow my development
Accepting suggestion for unique skills
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