• Register
Post news Report RSS Back up And running with New Moddb!

New Update! Real update with Some content Soon! So far, We have morphball, Blaster, RocketLauncher, Morphball bombs, And the Works!

Posted by on

Well, Sorry folks for abandoning you guys, But it was for a very Good cause. As I was away(Working on a solitude moification now known as Halo Revamped), I learned A billion new things about quake. Man, When I look back at My old-self, I feel like a noob. I remember asking on the solitude forums what different PSP engines there were >_>

So guess what I can do Now? Well I used to be only able to map and Do a bit of graphics work(saving images off google)

But now, I can

-Map: I can map 3x Better than I used to be able to. I know a lot more about How to add entities for mapping, How VIS works, Using func_walls and enties so brushes don't Fracture other brushes and the Works. I'm pretty proud to be honest.

-Coder: Yes, Prime has me as it's coder. Ghost-fang was A very busy man, SO I take the Coding position.
I have been working on Halo Revamped and I built myself up to work on Prime.

- Texture Creator(Not artist :/ ) - I can create Somewhat Decent Textures For my maps. This is usefull, Very useful.

-Sound effects- I Learned ALOT about sound effects. In my Halo Revamped, I start my sounds with 44800 Frequency(Not memory efficient Whatsoever). I Then Learned more and more And Now I can do memory Efficient Effects.

That's it. I plan to get into Modeling too, and Possibly animating. Just remember that This game Is very alive. I don't want Not 1 more break from this game. At least 1 moddb update a month.

And I am leaving off Where Ghostfang Had on Coding. He did a pretty awesome thing to The Blaster.

Thanks,
Mexicouger

Post a comment

Your comment will be anonymous unless you join the community. Or sign in with your social account: