You have a long way if you want to do an original mod. Let's see where we are.
-New scenario is complex and long. Big scenario is handicap for early release versions. I worked very hard for a leg of scenario. New meshes, new scenes, new mission templates, new troops, new weapons etc. I want to present an original mod as I said. So we must wait more. :)
-I'm triying to add "Crafting System". It will be in mod 90 percent.
-There will be new skills more than 10.
-A new "Game in Game". This will be in mod 99 percent. But I don't know how effects(much or less or balanced).
-Poison arrows and fire arrows. Poison arrows are hard to coding. It looks finished but I'm not sure. Fire arrow is a different fire arrow than other mods that I think. Works correct but can be develop more.
-Other things. :) This is the one of the biggest part of our work. A lot of systematic changes and other details and suprises of course.