+New Map Dead Sector Alpha
+New Stalker Hud
+New Stalker Ammo Models
+Blind Dogs Hitboxes are fixed
+Flesh\Boar us "fake" hitboxes to emulate a real hitbox.
+Added Bandit Npc (Has 5 model variants and 5 different weapons)
+New Bear Npcs (A tank npc)
+New Pseudodog Npcs (No Abilities yet however)
+Added Combine Animation Support
+Mutant Players now gain 30 hp for eating any form of meat.
+New Burner Anomaly
+Added various combine\rebel simple npcs.
+Added Various guns to the npc spawn menu.
+Added Stalker status bar (SOC) - shows crouch/run/idle statuses.
+Added option in settings to hide status bar hud.
+Added SVT40 and Scorpion weapons.
+Added new playermodels.
+Added appropiate weapons to monolith trader flag.
+Added drop for flesh and blind dog (Boar already had drops).
=Increased run speed on Poltergiest.
+Zombie npcs (Fast running and slow) Good for target practice and shooting you.
+Admin music menu for quick sound playing
+Guitar now plays..you guessed it, guitar sounds!
+Added Radiation System.
+Added Divide Anomaly.
+Added detector items.
+Added various "gap" filler sounds.
+Added Poltergeist flag ( Anyone hear that? )
=Fixed zip tie system ( No more running away rookie )
=Fixed safebox value
=Changed variable type for container names.
+Bloodsuckers have claws and are able to cloak now
+Pressing E when facing a player provides a list of options
+Roleplay Reward System for Admins
+Welfare check of 90 rubles ( for scavenging of course! ) for those poor, sad stalkers.
+Tons more to list, the script and content has literally been revamped a whole lot over those 2 years
+ means just added in this patch
= means fixed in this patch
Remember to register at our forums, www.forums.hypergamer.net to get the content download!
SVN will be explained there if you need help on installing and using it.