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Post news RSS 0.59.0 released

This should stabilise the game a bit now, and solve the worst of the bugs.

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This should stabilise the game a bit now, and solve the worst of the bugs. Hopefully this will be the last update for the next month or so while I work on a bigger one:

The cannibals got us

0.59.0 "Lockpicking"

  • Added a direction arrow to the world map, so you can see which way you are facing
  • Thievery skill is now active and applies to lockpicking success
  • New lockpick skill training objects to be researched and built
  • When a bodypart is wounded below 0 and left un-bandaged it will cause slow bloodloss until death.
  • Upped the bloodloss rate again, due to popular request. It was mainly the horsechoppers that had a reduced blood-loss effect. The reduced bloodloss from cannibal cleavers is intentional, because they like to keep you alive...
  • Upped the number of trader caravans a bit
  • Improved trader and cannibal AI, stopped them standing around in the desert

BUGFIXES

  • Fixed escaping from cages
  • Fixed up the cannibal AI a bit more
  • Fixed "reset squad positions" on import game
  • NPC faction patrols heal you if allied
  • Fixed the multiple plastic surgeon problem when turning up the squad sizes in the options
  • You can no longer accidentally close shop doors

I will continue with bug fixes, but the next major update will have the new faction interactions, dialogue and assaults on your base!

Comments
Guest
Guest

Keep up the good work! Great news :D

Reply Good karma Bad karma+4 votes
Zombiestubble
Zombiestubble

Yay! A map arrow!

Reply Good karma Bad karma+1 vote
archking3
archking3

woot!

Reply Good karma Bad karma+1 vote
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