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Matt stumbled onto computer graphics after spending most of his youth drawing monsters, reading comics, and playing video game classics. It was love at first mouse click. Matt is self taught in disciplines of art and technology and is constantly learning new tools and techniques to advance his craft. He has spent the last 12 years creating characters for heavy hitting studios such as Activision and Disney. His last major release as lead character artist was Disney’s Guilty Party in 2010. Over the years the desire to create unique and moving gaming experiences has led Matt to forming Ragtag Studio with longtime friend and collaborator Chris Cobb.

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