Andrew is the programmer, designer, and audio wizard behind Impact Gameworks. His passion for games began with the Super Nintendo and extended through his career as a video game composer writing for titles like Soulcalibur V, Monkey Island 2 SE, and ReCore. He works with a group of talented pixel artists to bring his vision for new titles to life.
CURRENTLY DEVELOPING TANGLEDEEP, A ROGUELIKE / DUNGEON CRAWLING RPG. (Q1 2018 / PC, OSX, LINUX)
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