Currently experimenting with ambience as a story telling mechanic. If you are a beginner Level Designer looking for advice, feel free to shoot a message. Currently open to paid opportunities and projects. I was a semi-professional level designer for 9 years. My previous projects included: - Operation Black Mesa (Tripmine Studios) - Guard Duty (Tripmine Studios) - Hazard Team - Maps for Aerolite Gaming - RP_BMRF - GM_YorkshireMoors - International Airport Roleplay - Cube Zero - Living (Cancelled game)
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