Indie Video Game makers based in South Australia.
A nice comprehensive write up, and congratulations on your success through Greenlight.
I'm looking at your playthru & I'll be sure to address the bugs etc that you encountered. For example, you did the exact right thing to activate the elevator, but for some reason the elevator didnt't work. I think I'll change that to use a Terminal instead (just like the doors). And I did notice the text missing from some descriptions, so I'll try to see what's up with that.
Thanks again for giving the game a go.
Thanks for trying this early alpha - it very much appreciated. Also, great news that you made it to the end - hopefully the tutorial helped in that regard. I'll check out your YT video too. I've also got shotgun, sniper, Techgun and a few other things to introduce in future levels so stay tuned.
Thanks again, have a great weekend!
There's a tutorial now added in v0.3.1, so that could make things a lot easier to get going at the start ;)
Thanks for checking out the game. Bad luck about your GPU :(
Aiming for this to make it all the way to steam in the future.
Working hard to make sure it's of the highest quality before asking customers for hard-cash, but I expect it to be in the typical Indie Price Range of around $15... Next step is expected to be a closed beta so if you're interested in playing the game & becoming a recognised QA beta tester then stay tuned here or on gamesofedan.com for the latest updates.
And thanks again ;)
We've just released v0.1.3, waiting on IndieDB to authorise. See if that works better for you. There's also a "Reset" button added on the "Options" menu that will reset options to the defaults.
Congratulations! And thanks for playing the alpha.
As you probably noticed, the game 'skips'a few chapters & fast-forwards to the end chapter(s). As development continues it will see more 'procedural levels' where you must recover Angkor Orbs & more 'missions with npcs' in the Kinship Province.
Most of the ESS sensors/monitors are not really being used yet, but future versions will use specialised challenges to test the player's mastery of the ESS and it's sensors.
I'll be sure to work on all the broken bits & a sincere thank-you for playing and for all your feedback.
Glad you had some success with the game.
One thing I'll have to make explicit to new players is that you can assign inventory items to 'quick slots' by dragging their icons over to the inventory slots on the left hand side of the inventory menu. An example can be seen in the alpha v0.1.2 trailer video at the 1:00 mark.
Then when you're fighting in game, you can simply use the mouse wheel to scroll thru your assigned quick inventory slots, or right-click to equip the first inventory item in the list. That avoids the need to constantly open your inventory and equip an item one at a time.
Thanks again for your feedback. I'll definitely be working on improving the enemy AI, including other enemy types, ammo types etc. over future updates.
And thanks for your feedback.
Let me know how the new Win build goes for you, and keep an eye out either here or on twitter as I'll keep uploading Alpha updates throughout the upcoming months.
I can always do with more friendly alpha testers ;)
It looks like a single 'slash' character in the game's database paths affected the Windows build, but the Mac build was fine. This was a recent accidental oversight on my behalf. I'll have to add a few more path validations in the world-loader so that paths work fine on Win/Mac. I've already fixed the prob & uploading a new Win build, but I'll add extra path validation code for the next version.
Thanks for helping me out. Much appreciated!
Oh, another thing you can try, before downloading a new version, is to quit/restart program, then start a new game.
The game tries to reload the last 'save' during current play session, & if that's corrupted, this could cause a problem. Also, cutscenes used to (incorrectly) allow game to be saved, which could create this scenario.
Crumbs, looks like a bug slipped thru.
I'll repost an update. Just wondering where you grabbed the download from? Was it here on IndieDB? Thanks.
Thank you very much.
Beautifully produced video. Great looking game... And I loved Doom.
Looking great! And that ambient sound really set the mood.
I really like your concept art. Haven't played the demo, but I hope to later on... Best of luck with your Kickstarter.
Thanks for your original feedback on Zygote's work-in-progress video. I've since updated to reduce the screen-capture lag. Hopefully you'll find it better than the original. Indiedb.com
What a beautiful looking project.
Best of luck in the KS.
Thank you again Leon. I'm glad you liked it.
Sounds interesting. I'm off to go check out some of your Youtubers.
Thank you Leon.
It might be a while... but you'll be the first to know when it's ready ;)
Always happy to have a *friendly* stalker... Maybe we could do coffee?
Thanks a lot for the kind words! It's much appreciated.