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I've been working in the videogame industry for more than ten years. Starting as an artist for a mobile game development company in 2001. I worked there producing art for small video games. A few years later I joined Sabarasa Ent. team, a local videogame development company, as a 3D artist. During his time there he grew from a Senior 3D artist to a 3D team leader working for game titles like TimegateĀ“s F.E.A.R. XP, F.E.A.R. Perseus Mandate, Section 8,Minor studiosĀ“s Atmosphir. After that, in 2009 he moved on and founded Quarantine Interactive. I've been working as a CEO, developer and artist since then.

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