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I have been making interactive software since I was in elementary school. Development of my software has exponentially increased in complexity overtime. Because of this I took a break for awhile in developing my own software. The pace of work seemed daunting to produce a modern video-game. Eventually getting a job at a professional software company I was able to see what a "real-world" day was like for a programmer, both first hand and second by the other development portions of the company. Experiencing this I left after finishing my project there to pursue a life of independent video game development. The interactive medium is quite exciting to me. I have devoted many off-hours into video games of all genres and genuinely enjoy observing the details in their art. This art being of all perceivable and hidden forms. Be it graphics, audio, or the engine gluing it all together I enjoy it all and critique it evenly. I am open to criticism about my development or others' games.

Description

Features: New graphics, sketchy ambient music, and a more balanced "push-of-war" mechanic. This revamped prototype features stronger components to build a more complete experience as the game develops further. Setup: Extract the zip file. Run the executable named "tessellationDesolation". The additional files in the folder are necessary DLLs as well as audio and texture assets; again, because of these required DLLs this is limited to Windows for now. The console window will prompt you for input for a desired resolution, enter 1 for 960x540 or 2 for 1920x1080. When the game window is brought up you might have to click in the window to put it in focus. From there the game plays with the same user input, and still requires pressing the escape key to close the game. Notes: The game still features a time completion mode after finishing the game once. One major bug might require you to close and restart the game: dying while the playable square is "charged". Enjoy!

Preview
Prototype Demo Version 2
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