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I write indie video games. As co-founder of Howling Moon Software, I have authored or participated in the development of over a dozen video games on platforms from the original iPhone to the latest iPads, Android tablets, custom x86 tablets, Mac, Windows, and Unity3D webplayer. We use Chipmunk2D, C#, Objective-C, OpenGL, Metal, Unity3D, and countless other technologies. Co-founder Scott Lembcke wrote Chipmunk Physics, and we work to maintain it as the best 2D Physics engine by maintaining the integration into the Cocos2D game engine. Our clients include Disney, Warner Bros, silicon valley tech startups, local Minnesota companies, and independent developers all over the world.

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