Some great new features the game is coming along greatly switching over to c++ set me back a bit bu opened up a lot of doors. I have decided to go to a ray-casting algorithm for when the player shoots instead of creating a bullet object (Ray-casting is where an invisible line is drawn in front of the play and if anything is touching that line it is in the line of fire && once the player shoots the "bullet" hits). Anyways the new features are going to be limited until my pixel artist gets all my sprite work done. The added features are... Ray-Casting, Advanced AI, Image rotation (Smoother and prettier look), Health, and time.
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Progress - 5%
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