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Zombasite is a zombie apocalypse action RPG set in a dynamic, evolving, fantasy world for Windows, Mac, and Linux.

Post news Report RSS Zombasite patch 0.913 released

We have released the 0.913 patch for Zombasite. This patch improves Nemesis stuff, improves effects, fixes some crashes, improves crafting, and fixes a bunch of other minor issues.

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We have released the 0.913 patch for Zombasite. This patch improves Nemesis stuff, improves effects, fixes some crashes, improves crafting, and fixes a bunch of other minor issues.

Here's all of the changes for patch 0.913.

Zombasite

0.913

  • smoothed effects some especially with lower fps
  • Nemesis now causes more trouble (+50%), uses more tactics (+100%), and taunts more (+50%)
  • fixed an issue with SpawnVariant that could cause a completely unrelated quest to try to spawn (was actually causing some crashes)
  • Savage Strike now teleports you to enemy before attack (Forevener)
  • improved gem power a lot (Tuidjy)
  • fixed crafting on guards not using correct level (ScrObot/Tuidjy)
  • fixed crafting on relics not using correct level (only fixes new items) (ScrObot/Tuidjy)
  • fixed max level on special rooms/secret areas (Tuidjy)
  • hopefully fixed a problem with NPC traitor starting a quest but the quest goes to another clan (Crisses)
  • fixed gems not taking effect right away sometimes
  • fixed a bug allowing the player to damage good avatars
  • fixed a couple problems picking a new Nemesis
  • banished/kicked people now have chance to go renegade
  • fixed a problem with monster group of renegades starting another renegade quest
  • improved heal and area heal effects
  • improved holy bolt and sleight of hand effects
  • improved prayer, smoke screen, daze, and concentrations effects
  • improved jab, sleight of hand, shuriken, and gouge effects
  • other clans no longer adventure in their own town unless town under attack
  • no longer get free recruit menu when clicking on ghost that already gave you quest (Crisses)
  • fixed some items having a level requirement higher than 100 (Tuidjy)
  • farming now counts as a food skill
  • now quests that target someone you kick out of the clan are automatically failed (Crisses)
  • Gouge, Daze, and Feint skills will now walk you into range if necessary
  • made several more event messages not go to log
  • now gift chests from clan members always show up in town (Tuidjy)
  • recruitable NPCs should be capped at level 100 now (Tuidjy)
  • now quests icons have priority over chat icons on world map (Crisses)
  • no longer announce boss overthrow stuff unless player quest
  • now only get promotion taunts if monster is from one of your quests
  • now shared adventures are stopped better
  • NPC extra projectiles will now home (Lan)
  • no longer show alteration numbers on items that can't be altered (gem slots added) (DrJoeFitz)
  • added another NPC out of town health bar on screen for when have kidnapped NPC and full hunting party out (Tuidjy)
  • fixed an issue with NPC dialog chances
  • know it all, gossip, talkative, opinionated, big mouth, out going, and assertive NPC personalities now chat more
  • aloof, anti-social, secretive, guarded, introverted, quiet, and shy NPC personalities now chat less
  • increased desired monster range to -5 to 3 levels possible difference (was -4 to 2)
  • prefix is no longer used in activitiy dialog
  • changed PROTOCOL_VERSION to 36
  • now only announce NPC banished if player clan (Nesmo)
  • fixed CanOnlySellGuardsToGuardVendor translation (Tuidjy)
  • removed Item In Inventory text (caused more problems than it solved)
Zombasite

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