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zeroXgen is a fantasy underwater sports game , requiring accuracy, nimble controls and an inclination towards fantasy sports. zeroXgen is inspired by Blitzball, which is a mini-game featured in the popular RPG Final Fantasy 10. The main difference in zeroXgen to its inspiration is the 360 degree freedom of movement and the reliance on realtime action gameplay, to convey a feeling of freedom and flexibility. zeroXgen is currently in a prototype phase and will be put through the development process once enough feedback is gathered. In the meantime enjoy the prototype build of the game at the provided download ( free download). Drop me a message and tell me what you think.

Post news Report RSS Progress 2019 11 01

zeroXgen Performance and stability update! Now runs at a stable 60 fps!

Posted by on

Hey there!!

Its been a while since an update. So here is one now.

zeroXgen has been progressing quite nicely over the past few months. There was a stability issue that came up, where the game would crash after loading level 5, of the tournament. This was not the first time I had encountered this, so I knew how to handle it. My solution , although not so elegant was to reduce the number of advanced shaders that zeroXgen uses. I have reduced the number of used shaders to 2. 1 water shader for the match arena water sphere. and 1 default shader for all other assets. This is to make sure that the game does not run out of memory, because its loading a long list of shaders. I will make the full list of shaders available at no extra charge to anyone interested, as an optional download.

Apart from reducing the shaders, Ive also optimised some aspects of the game , making it run almost at a stable 60 frames per secound.

the system that these changes were tested on is:

Intel i3

6gbs ram

Nvidia GT 620

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