Changes
- Implemented floating numbers for combat damage (different colors for different types of damage)
- Made the player start with a Torch
- Added some text alongside the jobs (when highlighted) to show their resource outputs
- Capped the Wood to 100 per House
- Capped the Stone to 100 per House
- Capped the Wheat to 5 per Wheat Field
- Capped the Iron to 300
- Capped the Coal to 300
- Capped the Steel to 300
- Capped the Fur to 200
- Capped the Leather to 200
- Capped the Raw Meat to 200
- Capped the Raw Fish to 200
- Capped the Cooked Meat to 200
- Capped the Cooked Fish to 200
- Capped the Bread to 200
- Changed the "Your villagers have gathered resources." message to only display when resources have changed
- Added some text descriptions for the stats (when highlighted) on the Character Creation screen
- Implemented random events
- Added a yellow highlight box to display where a torch or campfire's light will be when the option is highlighted in the build menu
- Added a display message for a new job being available after a building is finished that unlocks one
- Added another piece of music
Check out the Changelog for the most recent developments!