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WinningHand is a tactical turn-based card game, where battles are fought between opposing armies in the form of decks of cards. The game also has a strategic element for longer play, where cities can be captured and used to purchase cards for your armies. Different races have different cards available with different strengths and weaknesses, and cards can use different actions in battle, ranging from healing spells to offensive moves, applying buffs and debuffs, or intimidating opponents. Tactical decisions are important, and you can event choose a formation for your cards before a battle begins to maximize the effectiveness of certain moves or minimize the damage specific cards will receive.

Report RSS Alpha 2.0 updates to Strategic game

Alpha 2.0 brought some new features and updates to the game, particularly to the strategic map.

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We've just released Alpha 2.0 of WinningHand, and this update had some useful new features for the Strategic aspect of the game.
Whilst the tactical side of the is now looking quite eye catching, the strategic game is still under heavy development, so we've used this update to roll out some useful features to expand on it, most notably the following:

  • Improved planned path / movement display for armies
  • Improved possible movement area highlighting for armies
  • Highlighting of city territory around player controlled cities
WinningHand Alpha 2.0 Strategy view improvements

Tactical Game updates

We've also improved the appearance of the battle log in the tactical game, and given some of the existing cards new actions to choose from! These include a self-shield raising move for the Knight (the ultimate tanking card), a whole-deck heal spell for 1 hp to the Cleric (to stave off a pending mass-death from sickness or similar), and a beefy Axe Swarm for the Axethrower (to really do some extra damage at the cost of additional action points)!

Alpha 2.0 Battle log improvements WinningHand
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