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You are in command of a tank dubbed Shela, Attempt to survive as long as possible from increasingly dangerous mutated wildlife in this free-roaming tower defense game. Enemies pour out at night and attempt to kill your flag, which has sentimental value to you or something. Every world is different, uses a collection of perlin noise generation systems to get a unique world each time.

Post news Report RSS Wasteland Defense Alpha 0.3(TODO List)

Wasteland Defense's TODO list for v0.3 Farming, Screenshots, Sound effects

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Hello, thanks for taking a look at this. I'm going to do my best and be as blunt as possible and list all of the changes I'm making. If you find a bug or want me to add something to the game, send me a message or use the forum.


Release Notes for V0.3 (R3)

Features:

  • Functional Farming system
  • Fields generate with the world
  • Craftable Jeweled Hoe (Fire Node + Lightning Node + Wood)
  • Screenshot pop-up message
  • Enemies fight the player
  • Added sounds for most actions ( See Video )
  • Varied block destruction time taken

Changes:

  • Oasis Tree generation reduced
  • Improved reseeding
  • Placeable cement pole

Bugfixes:

  • Projectile bounding boxes fixed
  • Crafting menu's reduce crafting count button working properly
  • Removed diagonal player movement anomalies

I hope to have a tutorial written up, but I can promise at least a controls list

Coming 3:00-8:00pm 3/3/12 Central Standard Time

Edit: May be postponed to Sunday, I messed up several things with the AI
Edit2: Nevermind, AI issue ended up being a pretty quick fix.

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